Jul 08, 2005, 02:11 PM // 14:11 | #21 |
Frost Gate Guardian
Join Date: May 2005
Guild: Never guilded ;-)
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Well, that's lucky. I think I paid like 1k total for both of those.
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Jul 08, 2005, 02:35 PM // 14:35 | #22 |
Lion's Arch Merchant
Join Date: May 2005
Location: Dark Side Of The Force
Profession: E/Mo
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nice never knew +5 armour is so useful spent to much on fortitude mods
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Jul 08, 2005, 02:50 PM // 14:50 | #23 |
Wilds Pathfinder
Join Date: Apr 2005
Guild: Veritas Invictus
Profession: E/Me
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I had been wondering about this topic myself. This has been most enlightening. I guess I now have to go look for an armor mod for my staff.
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Jul 08, 2005, 03:11 PM // 15:11 | #24 |
Krytan Explorer
Join Date: Apr 2005
Profession: R/
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Now what *I* wonder is if I would be better served with a +7 shelter or a +5 defense. Ranger armor already has a pretty high resistance agaisnt elemental damage (100) so adding +5 to it might not make much difference, but on the other hand the additional +2 vs phys. doesn't seem terribly significant either.
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Jul 08, 2005, 11:13 PM // 23:13 | #25 | |
Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Quote:
The bow comes with +10 and you add the +7 upgrade. |
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Jul 09, 2005, 12:07 AM // 00:07 | #26 |
Academy Page
Join Date: Jul 2005
Location: Christchurch, New Zealand
Guild: Red Order
Profession: Mo/R
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This to me seems terribly slanted... hmmm, BTW thanks for the formula's but
Considerations... How does a +X defensive mod compare to a +XX health mod? (can some one show a matrix) How does the players roll play a purpose? (Does a different roll make one better than the other?) How would this affect skills and party dynamics? (Monks perspective) (Castor perspective) (Tanks perspective) (Skills that require an amout of damage to be taken to be returned to the dealer, thinking smite: Retribution Aura as an example.. maby some one can find a better example.) How does this apply to each primary role? (Blood necro's the obvious build would perfer a helth mod, no?) I have found this interesting and usefull ... please..... continue.... |
Jul 09, 2005, 03:37 AM // 03:37 | #27 | |
Frost Gate Guardian
Join Date: May 2005
Guild: Never guilded ;-)
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Quote:
Enlighten me. |
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Jul 09, 2005, 05:29 AM // 05:29 | #28 |
Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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It's a 13-25 bow from the weaponsmith in Henge of Denravi.
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Jul 17, 2005, 06:47 PM // 18:47 | #29 |
Frost Gate Guardian
Join Date: May 2005
Guild: Never guilded ;-)
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Interesting, thank you.
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Jul 17, 2005, 07:25 PM // 19:25 | #30 |
Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Damn good read from Ensign...
I'm heavy armor type so I guess hitting the +30ish fortitude Axe Haft would definitely make me more effective... I was thinking going the -of axe mastery route, but 10% chance of me doing a tiny bit extra isn't worth it. What's the highest fortitude upgrade an axe can recieve? So far, I've seen as high as 20. |
Jul 17, 2005, 07:36 PM // 19:36 | #31 |
Wilds Pathfinder
Join Date: May 2005
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yukito, it doesnt matter how much armor you have, it will always come out to +8%ish damage reduction. btw, you can save about 100k getting the armor +5 instead of the +30 (max) fortitude, and the +5 is more effective.
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Jul 19, 2005, 05:07 AM // 05:07 | #32 |
Krytan Explorer
Join Date: Jun 2005
Location: California
Guild: Alliance of Xen [XoO]
Profession: W/R
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On a staff for a necro or elementalist, if I add a staff HEAD of defense, and a staff WRAPPING of defense, I'll get a total of +10 defense....so this means I get around 16% dmg reduction right?
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Aug 25, 2005, 01:55 PM // 13:55 | #33 |
Lion's Arch Merchant
Join Date: Aug 2005
Guild: Vile Of Faith [NOVA]
Profession: Mo/Me
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war elem
For a warrior The fortitude mod is more beneficial
For a Caster The defensive mod is more benficial Rangers can go away as they are awkward |
Aug 25, 2005, 02:34 PM // 14:34 | #34 | |
Wilds Pathfinder
Join Date: Jun 2005
Profession: Me/E
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Quote:
Mentalmdc, I am assuming you meant to say "Rangers can go either way..." correct? |
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Aug 25, 2005, 02:37 PM // 14:37 | #35 | |
Banned
Join Date: Jun 2005
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Quote:
then you obviously haven't picked up on the fact that this game is all about damage reduction and energy regeneration. You only have 1 hitpoint that matters in this game...the hitpoint that takes you from 1 health to 0 health. All other hitpoints are basically a buffer to absorb your monks mistakes/lack of energy/shortcomings....The slower your health drops to 1 the better it is for your monk. The +5 defense (against physical attacks) causes you to lose HP slower. Your monk doesn't know how much health you have....all he knows is how quickly your bar is dropping. |
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Aug 25, 2005, 03:09 PM // 15:09 | #36 |
Frost Gate Guardian
Join Date: Jul 2005
Location: Memphis
Guild: Embers of Glory [EoG]
Profession: R/E
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You guys have said that +defense is no good for warriors but aren't their defense vs elements not that great? So a +7 warding modifier would be better than the standard +5 defense would it not?
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Aug 25, 2005, 05:31 PM // 17:31 | #37 |
Desert Nomad
Join Date: Jul 2005
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It's simple armor is for physical damage and hit points are for elemental damage which neglects armor. You need both depending on the situation.
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Aug 25, 2005, 08:30 PM // 20:30 | #38 | |
Krytan Explorer
Join Date: Aug 2005
Guild: The Incredible Edible Bookah [YUM]
Profession: W/N
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Quote:
And yea, that unmodded 10AL bow will cost you a whopping 2 plat and a few materials. |
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Aug 25, 2005, 08:38 PM // 20:38 | #39 | |
Krytan Explorer
Join Date: Aug 2005
Guild: The Incredible Edible Bookah [YUM]
Profession: W/N
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Quote:
Upgrades are offered as max of +5 vs. all types (defensive), or +7 vs. either elemental(warding) or physical (shelter). I don't think armor is effective at all vs. DoTs (spells that do damamge over time or conditions that inflict dammage like poison), or against certain necro spells (shadow damage). |
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Aug 25, 2005, 09:19 PM // 21:19 | #40 |
Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Armor doesnt help against poison, bleeding, hexes....
And when you have major and superior runes, you gonna need more health. |
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